Apple is a funny word, one that Winona doesn't quite understand. Her family uses it to refer to food, trees, themselves and to each other. It's very silly. But either way, she'll always be there for the pony she knows as Little Apple.
James, self proclaimed metal-head and connoisseur of all things music, gets transported to Equestria. Reborn as an Alicorn child, he has to find what fate has in store for him while dealing with his new body and strange technicolor ponies.
Finding themselves with nothing to do, the Mane 6 grab a golden opportunity to pass their time. Though the activity proves to be slightly more unexpected than they thought.
One day, the Crusaders happen upon Ponyville’s newest, specialty flower vendor: a young mare from Alemaneia named Schneeblume. They think she’s hiding something. Turns out she is, though not in a way they expected at all.
The CMC's lazy Sunday turns horrific when a rogue rainstorm that causes nightmarish metamorphosis rolls into Ponyville, stranding them indefinitely in a leaky clubhouse with only a radio for outside news and a dwindling supply of junk food.
The Canterlot Archive decides to create a document listing the age of every pony in Equestria. It's impossible to mess this up. The Canterlot Archive messes this up.
After making a wish on shooting star, Isaiah finds himself in Equestria. There's just one problem, the rest of his neighborhood has come along for the ride. And they're not quite as pleased as he is.
When a strange colt suffering from amnesia drops in on two of Equestria's Princesses, the two mares become honorary guardians, and vow to help the colt, one way or another...
A new bully strikes fear into everypony at Ponyville Schoolhouse, and her name is Dinky Doo! She's the baddest of the bad, and it falls to Cheerilee to set the filly straight before it's too late, at least according to Dinky herself.
Scootaloo never dreamed she would ever know what it was like to fly. But then the Cutie Map sent her to Seaquestria, and she got her chance. Now she isn't sure she ever wants to leave.
With their quest complete, every adventurer longs to return home, to be reunited with their friends and family, and this “human” mare should be no exception. So why won’t she leave?!
Its the middle of the night, and Scootaloo was ready for a few relazing hours alone in the cluphouse, when she receives a distressed call from her friends over the radio, begging her for help. Something is chasing them and it wants them death...