Long Road
Donkey paladin 7
LG Medium fey
Init +0; Senses low-light vision; Perception +2
Aura courage (10 ft.)
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Defense
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AC 20, touch 10, flat-footed 20 (+9 armor, +1 natural)
hp 67 (7d10+21)
Fort +9, Ref +5, Will +9
Defensive Abilities stability, stubborn; Immune disease, fear
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Offense
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Speed 40 ft. (30 ft. in armor), mountaineer
Melee +1 longsword +10/+5 (1d8+7/19-20) or
hooves +6 (1d4+2)
Special Attacks channel positive energy 4/day (DC 16, 4d6), smite evil 3/day (+3 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 4th; concentration +7)
At will—detect evil
Paladin Spells Prepared (CL 4th; concentration +7)
2nd—paladin's sacrifice[APG] (DC 15)
1st—hero's defiance[APG], hero's defiance[APG]
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Statistics
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Str 18, Dex 10, Con 12, Int 13, Wis 12, Cha 16
Base Atk +7; CMB +11; CMD 21 (25 vs. trip)
Feats Extra Lay on Hands, Greater Mercy[UM], Power Attack, Toughness
Traits day greeter, dedicated defender, merchant
Skills Appraise +5 (+6 when bargaining for the price of goods), Diplomacy +8, Handle Animal +7, Heal +8, Intimidate +9, Perception +2, Profession (cook) +7, Ride -2, Sense Motive +10 (+11 when bargaining for the price of goods), Spellcraft +5
Languages Common, Dwarven, Sylvan
SQ divine bond (weapon +1, 1/day), doubt, lay on hands 8/day (3d6), mercies (fatigued, sickened)
Combat Gear pearl of power (1st level), pearl of power (1st level); Other Gear +1 half-plate, +1 longsword, belt of giant strength +2, headband of alluring charisma +2, 1,150 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Dedicated Defender +1 to attack and checks vs SR while adjacent to a dying/disabled ally.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 7 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Doubt -4 for an hour on any skill or ability check after you fail that type of check
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Merchant +1 on Appraise/Sense Motive checks while bargaining for the price of goods.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Mountaineer (Ex) Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Paladin Channel Positive Energy 4d6 (4/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (3/day) (Su) +3 to hit, +7 to damage, +3 deflection bonus to AC when used.
Stability (Ex) Gain +4 bonus to CMD vs bull rush/trip while standing on ground.
Stubborn (Ex) +2 save vs. [Charm] and [Compulsion] spells, gain a 2nd save next round if you fail.
Do you roll character stats or are you using a point buy? Or just assigning them.
5528769 20 point buy.
Darn straight they do. Especially when they're such impressive tanks that they deserve a magic-powered propeller.
Among Long Road's many underappreciated capabilities are those ranks in Profession (cook). It may not make a statistical difference, but I always make sure my characters can make something worth eating. Especially when I'm playing a halfling. (Plus, it's a great way to impress kitchen staffs, and from there, the rest of the palace.)
5528885 I try to make sure my characters have some useful mundane skill, even if some people consider it a waste of skills. It's fun and often can find odd applications. Cooking is one of my favourites, and my characters often remark about what meals they can made from the critter of the encounter. Even had a DM that let my use my cooking skills towards making a low DC poison (though severely penalized). Calligraphy is a fun one too.
Edit: Ah, he knows Dwarven. Nice touch, particularly with him knowing about the rare Dwarven Light Catchers.
5528885 Cooking is always fun to get. One of the few times I didn't take cooking, however, I was a bard with exceptional talent in circus acts. About halfway through the campaign, I had leveled up juggling so much that I could (without fail) juggle 8 dwarves axes (3+dex modifier), throw them at enemies or various objects, and they would return to me. I was banned from being any sort of performer after I slew a dragon by lodging 47 Dwarvan axes (the only thing in my inventory) into it's head.
I need to rethink my life.
6755982 I took cooking, I managed to convince a hardened warrior into leading us to our destination (we were a bit lost) By making him a really nice dinner instead of paying him.