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Viewing 41 - 60 of 74 results
Oct
2nd
2021

Bleakbane plays Rimworld Part G (27-31) · · 7:39pm Oct 2nd, 2021

Part Twenty-Seven

Day Two-Hundred and Ninety-Eight.

Okay.

Stab would try this quest now.

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Sep
29th
2021

Bleakbane plays Rimworld Part E (18-21) · 3:34pm Sep 29th, 2021

Part Eighteen

Day Two-Hundred and Twenty-Four, several times...

((No clue as to the temperature thing. After much reloading experimentation, the only thing that worked was moving the new heaters to the outer corridor. No idea why rooms near the other larger corridors weren't affected.

Also, the over-wall cooler in the dining room was backwards. Dammit.))

Restructuring happened.

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Jun
22nd
2020

Bleakbane Plays BATTLETECH Part Ten · 12:36am Jun 22nd, 2020

Bleakbane Plays BATTLETECH, Part Ten:

Next job for the pirates - 1.5 skull convoy ambush, only with one of the convoy supposedly being a Shrek PPC carrier.

So, back into the Phoenix Hawk with Alarhan, and Lynessa would be taking out the Kintaro.

The defenders did not, in fact, have a Shrek PPC carrier; it was a Striker, a Bulldog, and LRM carrier, a Shadowhawk and a Locust.

BOOM! Headshot. (And without the need for Azurella's guidance for once...!)

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Jul
5th
2020

Bleakbane Plays BATTLETECH Part Eighteen · 11:10pm Jul 5th, 2020

Bleakbane Plays BATTLETECH, Part Eighteen:

Didn't do anything on Friday (well, I DID spend an hour or two going through HeavyMetalPro and adding a [Mech designation]"-2" wherein ala BATTLETECH, any rear-weapons were facing forwards...) and not much yesterday, not enough to warrent a full installment.

Lynessa put the Banshee is storage - there really wasn’t any point keeping it lurking if it wasn't going to be outfitted.

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Aug
10th
2020

Bleakbane Plays BATTLETECH, Part Thirty-Six · 10:37pm Aug 10th, 2020

Bleakbane Plays BATTLETECH, Part Thirty-Six:

(So, after a LOT of reloads to get some anti-Kurita contracts - not helped by the fact that my new BT toys came today and I got very distracted and was doing stuff like starting to get the profiles sorted in HeavyMetalPro - we were ready to carry on!)

The paladins arrived at Flintoft. There was nothing aside from a 0-ton arm mod in the store, so time to get on with the Double Agent flashpoint.

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Jun
26th
2020

Bleakbane Plays BATTLETECH Part Thirteen · 12:40am Jun 26th, 2020

Bleakbane Plays BATTLETECH, Part Thirteen:

The Catapult Hammer and Stalker Barrage were done!



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Jun
21st
2020

Bleakbane Plays BATTLETECH Part Nine · 12:23am Jun 21st, 2020

Bleakbane Plays BATTLETECH, Part Nine:

(Welcome to "Ambush Convoy" theatre! Let's see how many of these I can get through before I'm well and truly sick of them!)

The paladin waited a day for the Enforcer to be repaired, and started on the first one-skull convoy mission. Lynessa decided that it was worth just doing these for max cash.

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Jul
19th
2019

Bleakbane... Farms...? 08 [Stardew Valley] · 8:53pm Jul 19th, 2019

Part 8: Getting the Cart Before the House

Is a mine cart a sort of mine craft? Let's find out!

Thursday, Autumn Day 18, Year One

Today, after her chores, Illy has three things planned. Get a kitchen, finally and turn in some geodes. But first...

Check the mine carts!

WOOHOOOOO!

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Jun
14th
2020

Bleakbane Plays BATTLETECH Part Three and four · 10:55am Jun 14th, 2020

Since the site was down, and neither is a particularly long part, here's parts three and four together.

Bleakbane Plays BATTLETECH, Part Three:

So, as would have been posted on Friday:

Uhuh. So, yeah, my grandmother died this morning and one of the three places that is one of my regular haunts is down with hardware problems (no ETA), because that first one alone wasn't enough of a brutal rebuttal by 2020 to "gee, I hope things are better soon..."

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Aug
31st
2019

Bleakbane... Farms...? 22 [Stardew Valley] · 1:13pm Aug 31st, 2019

Part 22: Iridium Ore Bust

The end-point creeps ever closer...

Sunday, Winter Day 7, Year Two

Illy learns how to cook poppyseed muffins off the telly.

The last large batch of starfruit has grown. Illy harvests it. She won't replace them at the moment because - as Illy has neatly timed, all her ancient seeds have sprouted. All fourteen go into the seed maker, and give her twenty-eight more.

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Aug
12th
2019

Bleakbane... Farms...? 15 [Stardew Valley] · 2:00pm Aug 12th, 2019

Part 15: Summer Daze


Onwards through summer of year two, which now seems awfully close to grandpa's return...


Friday, Summer Day 5, Year Two

Challenge accepted, Mr Qi, whoever the frack you are. You know, in a good while, Illy probably needs better weapons.

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Jul
15th
2019

Bleakbane... Farms...? 05 [Stardew Valley] · 12:54pm Jul 15th, 2019

Part 5: This is Illy's Jam

On through summer!

Sunday, Summer Day 16, Year One

It's raining again today. Well, if Illy can get her pickaxe back... It'd be another good go at the mines! So, Illy will leave Robin about the coop for another day.

Illy will have to find Jodi first, though...

Illy checks her crops - the wheat is done, as are more tomatoes and hops.

Illy runs into Penny on the way to the blacksmith's. Apparently Pam really doesn't like squid.

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Jul
14th
2019

Bleakbane... Farms...? 04 [Stardew Valley] · 12:07pm Jul 14th, 2019

Part 4: Water lot of effort farming is...



Another big one, since I have been playing basically every night and will be for all of today, like as not. Fair cop to it, it IS as addictive and relaxing as folk have said. (And would functionally work as a "I only have an hour to kill" game...)

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Sep
29th
2021

Bleakbane plays Rimworld Part D (14-17) · 3:32pm Sep 29th, 2021

Part Fourteen

ALL CHANGE! With 106.3 hours logged in, and increasingly the management portion becoming difficult to deal with, I felt it was time to add in a few more mods.

EdB Prepare Carefully
(Not that it will affect THIS game...!)

Common Sense, Pick up and Haul, Hospitality

Wall Lights, Autocleaner, Doormats RT Fuse

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Oct
2nd
2021

Bleakbane plays Rimworld Part I (37-40; Finale) · 9:52pm Oct 2nd, 2021

Part Thirty-Seven

Day Three-Hundred and Seventy-Six.

Right, then let's actually look at Lightcaller.

...

So, what does it... Do...?

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Jul
10th
2020

Bleakbane Plays BATTLETECH Part Twenty · 12:01am Jul 10th, 2020

Bleakbane Plays BATTLETECH, Part Twenty:

(You would not believe how much time I spent trying to get a decent set of missions, after the end of last time and today. I never managed more than four Davion, and never more than three verses the Capellans. (On one instance, all seven missions were pirate...) In the end, I settled for what follows as it wasn't too awful and at least didn't have any escort or base defence missions...)

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Jun
22nd
2020

Bleakbane Plays BATTLETECH Part Eleven · 11:39pm Jun 22nd, 2020

Bleakbane Plays BATTLETECH, Part Eleven:

So, with the abrupt shutdown apparently a new intermittent issue (might have been CPU heatsink clog, might have been power lead, might be motherboard, might be PSU, only thing to do is keep using it a log time between failures).

First mission - max cash battle against the Taurians for the planetary government.

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Jul
6th
2020

Bleakbane Plays BATTLETECH Part Nineteen · 10:43pm Jul 6th, 2020

Bleakbane Plays BATTLETECH, Part Nineteen:

So, Titan Attack part Two, this time a 2-skull version in the Tundra as oppose to the Jungle! Same team as previously - Scarlet in the Decapitator, Poppy in the Fair Marauder, Velina in the Bull Shark and Pseekie in the Catapult Hammer.

This time, there were TWO Assault mech signatures!

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Jun
15th
2020

Bleakbane Plays BATTLETECH Part Five · 12:41pm Jun 15th, 2020

Okay. So. Trying to do a screenshot-by-screenshot repeat of all the dialogue like it did with Stardew Valley and hiterto up to now is not really going to work here. This session (this PART of the session - would have generated about 123 screenshots). That's kind of excessive; and beside, unlike, say Stardew Valley, where I was doing Illy's interjections, there's really not a lot for Lynessa to be saying between screenshots. (And also, tyring to keep in it batches of 35 or so, so when posted on

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Jun
29th
2020

Bleakbane Plays BATTLETECH Part Sixteen · 11:25pm Jun 29th, 2020

Bleakbane Plays BATTLETECH, Part Sixteen:

There were three contracts at Independence - two for the pirates (might as well do them for the reputation) and one for the Canopians.

On that basis, there was no reason to delay moving on with the flashpoint.

The Baumann Group's distribution centre was in the middle of the jungle. The plan was to ambush their patrol lance before hitting the facility itself.

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Viewing 41 - 60 of 74 results