Sunny Starscout, when a mysterious alien device began to glare and stuck itself upon her wrist with secrets it did share, starts a cosmic adventure with her friends set to change equestria forever and turn her into its greatest superhero: Sunny 10!
As Maretime Bay celebrates and Equestria enters the beginning of reunification, Queen Haven of Zephyr Heights wonders if she and her daughters are fugitives, or forgiven.
Once separated, they buried their feelings. Now united, their love can grow. However, will they even acknowledge it exists, or will they buy them in hopes they fade?
How is a proper princess supposed to deal with a visible expression of public disapproval? Well, she isn't in Zephyr Heights any more, so summary execution is probably out...
After weeks of endless meetings and political tedium takes its toll on Princess Sunny Starscout, her loyal guard seeks help from the one pony she trusts to make an evening just a little more magical.
Eager for more answers about Equestria's ancient history, Sunny Starscout uses one of her dad's maps to venture into a long-untouched forest in search of the past.
Sunny is careful to use her new abilities and influence only to help others. But even so, she notices everypony in town is increasingly tense and fearful around her. And then she finds out why...
Peace in Maretime Bay will have to be disturbed for the return of a beloved antagonist, it is up to Sunny and her friends to defeat this newest foe of theirs in a little game.