This journal will be explaining what I'm going to do concerning the stories I write and how I'm going to do it. So if you have any questions, your best bet to find answers will be here.
I'll explain: UV mapped eyes means the eye colours are painted on, but not by giving every plane of the mesh a single colour. IK or inverse kinematic constraints for the hair means that if you pose the mesh, you're not grabbing the bones on the inside but on the outside. Another example would be moving an arm by grabbing a hand. Normally it's the other way around, being forward kinematics.
And shapekeys is what you use for complicated deformations, like smiling or frowning, that you cannot do by moving one or two bones around. It's detail work.
Why, why must you tempt me? UV-mapped eyes, IK constraints to govern the hair, shapekeys for the mouth...
*takes a deep breath*
Yes, that looks neat.
946135 Yeah, I'm going to be honest. I have no idea about half of what you just said.
Then again, I don't work with SFM.
946158![:pinkiecrazy:](https://static.fimfiction.net/images/emoticons/pinkiecrazy.png)
Neither do I
I'll explain: UV mapped eyes means the eye colours are painted on, but not by giving every plane of the mesh a single colour. IK or inverse kinematic constraints for the hair means that if you pose the mesh, you're not grabbing the bones on the inside but on the outside. Another example would be moving an arm by grabbing a hand. Normally it's the other way around, being forward kinematics.
And shapekeys is what you use for complicated deformations, like smiling or frowning, that you cannot do by moving one or two bones around. It's detail work.