When the new deerkin ambassador, Lady Rarity, arrives in the besieged Diamond Palace of Canterlot, young Astra Princess Twilight Sparkle finds herself quite taken with the doe. It might have something to do with the whole shameless flirting thing.
One day, Scootaloo randomly decides to hug Sweetie Belle and refuses to let go. Awkwardness and laughs ensue… followed by a heart-to-heart between two very close friends. A pure dialogue story.
So, where do you go when you make a mistake? Like, a really big mistake? Like, a smash your life with a hammer, lose all your friends, and almost die mistake? My name's Sweetie, and right now, I wish I knew the answer.
After a promising breakthrough with an experimental spell backfires in the worst way possible, Twilight finds herself in a cubed world where she must learn how to use the world around her to survive. [realistic: monsters are more detailed]
It's Sweetie Belle's first day at Equestria's newest academy, and she plans on making it the best year ever. However enemies old and new emerge, while Sweetie struggles with the fear that her old friends are pulling away from her.
After a devastating year, Rarity decides to get away from it all and spend some time with her friend Twilight. As their friendship deepens, the two turn to rely on each other with problems both internal and external.
As punishment for her crimes, the Elements have cursed Sunset Shimmer to do favors for anyone who asks. Lucky her. And then there's that other Twilight Sparkle she keeps running into...
Beset by the pressures of her coming-of-age, Sweetie Belle has secretly been turning to video games for relief from her insecurities. But when her unparalleled gaming talent earns her a cutie mark she never asked for, her life is thrown upside-down.