• Member Since 12th May, 2013
  • offline last seen 1 hour ago

Kris Overstreet


Convention vendor, compulsive writer. I have a Patreon for monthly bills and a KoFi for tips.

More Blog Posts513

  • 6 weeks
    If you were looking at the shirts I sell...

    ... they're about to go away. My shirt printer is retiring, and I have no replacement.

    After May 5 I'm going to take down the online order links on my little business's online store, and after this summer I'll clear out of whatever shirts I have left.

    So if you'd noticed any of these before, now's effectively the last chance.

    Read More

    1 comments · 133 views
  • 11 weeks
    Not back to KSP yet, but I did do some space stuff.

    I haven't touched KSP since my early experience with KSP2 was a combination of glitchy game and impossible-to-read UI. I've been thinking about it here and there, but I've had other things to do.

    But that doesn't mean I'm not doing space stuff, and yesterday I finally edited and posted a video of such.

    Read More

    9 comments · 346 views
  • 13 weeks
    My muse is nagging me.

    I've done very little writing the past five months, partly due to being busy, but mostly due to recurring headaches when it's writing time.

    I have a couple weeks off, and I'm going to try to make time to get back on my projects (the Octavia story and novelizing Peter is the Wolf). But my mind... well... it's trying to jump ahead, or possibly back.

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    7 comments · 258 views
  • 14 weeks
    Life imitates art...

    So, a privately built and operated space probe became the first US lander to soft-land on the Moon last week- Odysseus.

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    16 comments · 671 views
  • 17 weeks
    Meta-Somethingorother

    "It ain't what you don't know that gets you into trouble. It's what you know for sure that just ain't so."
    --- probably not Mark Twain

    Read More

    6 comments · 484 views
Mar
2nd
2023

KSP2 First Play Review · 3:02am Mar 2nd, 2023

I made several references in Maretian to the phenomenon of Not Invented Here, and KSP2 is full of that phenomenon.

The interface, especially the nav-ball, was changed to make it more pixelly and harder to read- MUCH harder to see the symbols on the ball clearly.

The maneuver interface is smaller, hard to read, and much less responsive.

SAS no longer has "hold radial/antiradial/normal/antinormal" options.

Although the planetary maps and surfaces are exquisitely rendered, when the horizon looks like the edge of a Photoshop magic-wand-clear effect with massive jaggies, the effect is lost.

Oh, and the bugs, bugs, bugs.

The best-looking things about the game are the tutorial cut scenes.

All in all, it's a good thing this is early release. As it sits, it's VERY inferior to the original.

Report Kris Overstreet · 548 views · Story: Changeling Space Program ·
Comments ( 14 )

(note: I bought the game on Steam about an hour before I got the message about the well blowing out, or else I would have waited.)

I saw the reviews in time, so now I am just waiting for more updates before I can consider.

Last I heard from a friend who bought it, it was as barebones as KSP 1 on launch but he still found it fun.

So basically, they took what was a somewhat unpredictable but very good simulation, and have it the EA Special?

Honestly its kinda hilarious how people are throwing a fit over this, Klei is obviously from all reports using early access properly here, they released a minimum viable product version of there game with the intent to have players give there feedback and improve what doesn't work

thats how your Supposed to use Early Access, its basically a paid opt in beta test

the issue is so many companies DONT use Early Access properly that everyone is assuming that Klei is going to do the same thing, that there going to just leave it in early access forever or something stupid like that

admittedly i don't understand why they chose to make a sequel when a series of expansion packs for the original probably would have sold better and been easier to make but *shrug*

I refunded KSP2 within 10 minutes, because I was unable to get my fps above 10 no matter what I did, even though I was above the minimum requirements. And frankly, with how many bugs I've seen in gameplay footage, and the lack of any real conte t, I'm glad I did. I'm just playing modded KSP1 instead.

5716231
The thing is, you should use EA when you have the game in a state where you can benefit from community feedback. In the current state, with the performance issues, the sheer number of bugs, and the lack of any real content, there is currently no use for community feedback. It's nowhere close to being a beta, it's barely even an alpha.

Also, I'm not sure where you got the idea that Klei was the dev/publisher. KSP2 was published by Take2, one of the biggest games publishers of all time, and developed by one of their subsidiary studios. They absolutely had the funds to delay the game release until it was in a better state, unlike a smaller indie developer.

It's disappointing, to say the least. I'm glad I didn't pull the trigger on buying it, because even with my 3070 ti, it would have died trying to play it. On the performance end, one theory is that it's rendering way too many triangles in all reflections, which is why looking at planets kills frame rate; additionally, the lack of content is also just appalling, given that this has been in development for years and was delayed twice.

I've been really skeptical of KSP2 since it was announced. The original was a indie game turd that turned into a gem because of years and years of development and a fanatical fanbase. Improving on that right out of the gate is a huge ask. It would have been a huge ask with a AAA budget, and they don't have that.

Now if the expectation was "hey this is going to be as good as KSP was when it was *first released*" then that's different.... but then you couldn't get fans to play it.

5716231
Yeah you should probally not use EA when 90% of bug reports will be: "Can't play, frame-rate is shit on my $3000 PC". You fix that first.

5716393
5716280
you guys seem to have forgotten that even once it was fully optimized KSP1 was a resource hog too, when it first came out you had to dedicate every resource a computer had to play it
it really was no better in state then ksp2 is now, and it 'wasn't' early access at the time.

i think what we have here is an expectation of early access being something its 'not' you all are expecting a feature complete experience from what is currently an alpha build of the game...sorry bout no.

im not going to blame klei for people expecting something that simply isn't true

the one argument that i DO support though is that it should not be priced where it currently is, they shouldn't be charging full retail price for the 'privilege' to alpha and later beta test there game.

yeah it looks like it has a long way to go, I like the new wing system much more than the original, and the basis for all the graphical and interface improvements is there, but I'd give it a couple years before you expect it to be up to ksp1.12 standards

5716401
Bro, what are you smoking?

I learned KSP on an i3 laptop with integrated graphics, in 2014. It had occasional lag (usually right at launch), but it was otherwise perfectly playable.

“Not optimized” is not “terrible performance on state-of-the-art hardware”. That’s really bad, and all of the complaints are deserved. EA isn’t supposed to be a release of a turd, it’s supposed to be a playable but incomplete experience. This EA is likely to hurt KSP2 more than help it.

Yeah, im going with early release being inferior to the full release. My FPS was horrible, less than 15. Lots of optimization left to do, and all the future tech stuff that was promised. Its still awesome they are giving us the early access after all this time. Im excited for what they will come out with.

5716401
I played KSP 1 since the early days, way back before the first art pass that replaced the visuals of KSP (prior to 0.18). Even way back then KSP 1 was far more playable in regards to performance and responsiveness than KSP2. Even the first ever public builds of KSP1 was far better than the abomination we have now.

5716392
"the original was an indie game turd" disagree. Even the earliest versions were pretty well handled, indie game or not. Was it nearly as fleshed out or beautiful as the final rendition of KSP 1? no. But it was not NEARLY as bad as you imply here

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