Pony Clicker · 9:38am May 15th, 2015
As most people here have probably already discovered, I unleashed Pony Clicker upon the world yesterday. A lot of people have been asking where to file bugs, and the answer is on GitHub. Also, if you want to yell at me for completely wasting hours of your time, you can do that here
I already wrote up a postmortem of the game if you are interested in the development history behind it.
i.imgur.com/I00NgG4.png
What have you done to me...
Also, the only problems I've noted so far is that sometimes the text describing a purchase overlays the price.
edit: Also I can't seem to scroll down on the left screen to view all my friendships and ponies.
i.imgur.com/MV63Hjm.jpg
Fun for about an hour, but I lost interest after accruing fifteen or so Elements of Harmony. Still, more fun by far than I've had with most idle games.
You're a monster, you know that?
Is it cheating to read the source code? :P Very interesting to read about how mathematical the growth curves are!
When "Pony up!" does really make sense.
Why would you do such a thing?!
Ahh. Okay, pretty much have everything other than one upgrade. And that one will take essentially an entire day of idling in the background to get to the next pony. I suspect it's another muffin upgrade. I likely won't bother. I have hit the Smile-Cliff. Clicking is also useless now, since maybe the percentage isn't picking up certain bonuses like the muffin one or the EoH gain or something.
So basically, I've seen 99.999% of the content and it is now painful to get the last .0001% so meh.
Prestige mechanics. They are necessary.
Ever thought of moving the Elements of Harmony from a building into the prestige? Where you can unlock each of the six on a single prestige, and they each give a different effect? Laughter increasing the effect of celebrations (ie. buildings). Magic upping the gain from friendships. Generosity multiplying clicks by the number of ponies. Etc etc. Then making it necessary to get some of those to get to the 'end' in a timely fashion. Or something similar?
As I said in the comment on your page, the basic underlying math of the game is good. But you can see most of the content within a few minutes. It strikes me that there needs to be a bit more depth in the late game to spice it up again.
That is, assuming you aren't calling it feature-complete and being happy with being a few hours of idly fun.
0) The enhancements are way off. You need to calculate the percentage bonus for clicking after the other bonuses, not before. Currently in my game I'm getting less than 0.1% SPS per click and it should be muuuuuuch higher than this.
1) The expectation of clicks topping 10,000 is rather high. 100,000 might be doable, but if that last one is 1M, it ain't happening. 100k should be the top tier for manual clicking unless you expect cheating.
2) There's a lot that could be done to make this more interesting; most importantly differentiating the ponies. Different ponies might have different effects when you click them. You should probably have ponies appear in canonical order (at least the important ones) and have friendships specifically definable. Like, you get an achievement for getting the Mane 6 in a 6-clique, the CMC in a 3-clique, each CMC with her sister, all four princesses, etc.
3) Images for all the various things, but you know that.
Oh god no.
I'm smiling. What is this sorcery.
Oh shit, I know who you are on Reddit now.
I agree that 100k clicks is the top you should expect. I clicked 25k and when I saw there's no achievement for that, I gave up. However, getting a nonillion smiles is very reasonable, if that number is supported of course.. I'm not really close to that point yet.
I wonder why Orbital Friendship Cannon isn't there...
Capitalize "Equestria" in the National Holiday's description.
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The upgrades are actually calculated in the order you buy them. An alternative scheme is needed, but this turns out to be nontrivial and I don't want to touch the upgrade code too much right now.
I avoided doing too many complex things with the ponies because the game is hard enough to balance already (see all my woes involving exponential growth functions) and I wanted to keep it simple. After the difficulty curve is ironed out better, adding complex gameplay like that becomes more doable.
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Prestige mechanics were in the game briefly but completely and utterly broke it so they were removed. Having the elements be a prestige mechanic is an interesting idea, but the difficulty curve needs to be better adjusted first.
3071153
Well damn. And you just removed the soft reset so there's no way for me to start over with my muffin gains! I need to save purchasing all of the click upgrades to last. Maybe I'll restart anyway; once I hit the nonillion range, there's no longer a point in playing due to the steep increase curve.
Is there a way to transfer my save to an older version of the game? Then I could reset to keep muffins. I suppose I could just hack the savefile, though.
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Er, also: couldn't you just calculate the upgrades in a preset order? That doesn't seem difficult. I'd be contributing to the code (I teach students to code at a University actually, lol) but my time is limited at the moment.
3071176 That's one way of doing it, but it's not very extensible, because then you need to also maintain a list of "upgrade application order" every time you add an upgrade. I'd rather define a series of pools and apply them in a specific order, so the upgrades don't need to worry about it.
Also, if you had reset with a nonnillion smiles, the muffin increase literally would have broken the game. You'd break the 64-bit floating point and simply hit NaN.
3071273
Heh, well I reset with more than an octillion (just by hacking muffins back into a fresh game) right after my last post, and I only have 194 muffins at present. I can't buy muffin upgrades yet, though. Order must go "all non-% upgrades" then "muffin % upgrades" then "click % upgrades" to be safe.
3071273 You've managed to somehow kill me.
i.imgur.com/k5KEVTa.png
And I've managed to kill this game.I also love the "You Monster" achievement
Crashes frequently with my autoclicker. Still working thorough that.
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What is the crash? It may be related to the gigantic memory leak I found in Chromium.
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It just freezes Chrome, and then it crashes. It's a key macro on my Razor keyboard, clicks every 50ms. Could be a memory problem on my end, but it works in Cookie Clicker well enough (as long as I don't run it for more than a minute or so).
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Also, I think I cheated past the bounds of the game:
pre07.deviantart.net/fd25/th/pre/f/2015/135/1/d/i_broke_pony_clicker_by_admiral_biscuit-d8tijko.png
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Now you've done it, you've overflowed the 64-bit float that was storing the cookies
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It's when I got greedy and started adding to the exponents by the hundreds. Wanted to see how many ponies there were. Now I know.
Interestingly enough, once I maxed out on Pinkies, it wouldn't let me buy anything else.
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232 Sxt/s and going D:
Presently hunting around for the achievements hidden around at this point.
Need to list all the achievements here, cause some of them are unreadable.
So... this update took my overall production down to a little less than... 1/1000 of what it was. Went from about 9 octillion per second down to 1.532 septillion. This also make actually getting every achievement change from something I could do by Sunday to something that I won't be able to do for YEARS seeing as how everything still costs the same, and to get one more pony will take instead of two days... 120+ days.
3085404 It fixed itself slightly? Now it'll only take 13+ days to get the next pony. My number on the days was from earlier just after the update happened. Some things have improved since that happened. Production would have been going at about 1/10 of what it is now when I checked before, seeing as clicking on Flutters gives 155 sextillion instead of 14 sextillion. Either way winning is now out of reach.
3085408
I pushed an update that cut costs to try and compensate, but this is a result of the upgrades being fixed. They were previously randomly multiplying each other, which sometimes let you get much larger bonuses. Ultimately, this will be fixed by the big rebalance I'm going to put out next week that reconstructs the SPS/cost ratio curve for the entire game.
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Cool things. I did find how to change one thing in the import to give me infinite production, XD Defeats the purpose of it all, but it was funny at least.
Pony clicker very is good
Can someone please make an achivements list? Il have 98/101 and I don't know what to do to unlock the last 3.
image.noelshack.com/fichiers/2015/23/1433573192-achivements.png
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It already exists!
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Cool! I think I couldn't have found the "get 1 trillion smiles with less than 35 pony boops" without it.
But I guess it means that I've finished the game. Are further updates and new achievements planned?
3126697
See this list of future enhancements.
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Thanks :D