Unimportant: Assassin's Creed III Final Thoughts. · 12:56am Nov 7th, 2012
Eeyup, I finished the game. In a week. Not the best time, but I had taken it slow and wanted to truly absorb what was happening. Now, I know many people could give less than two shits, but I'm making this as a sort of reference for those wanting to get the game. Why? Because...
All that glitters, is not gold.
Let's set this straight before the newcomers' eyes widen in fright and call me a heretic for saying that AC: III isn't anything less than perfect. To be honest, AC: III is an excellent game. One that'd kick ass in this gaming market. The only problem, which breaks into several sub-problems, is that it doesn't make the true cut of being the sequel we've been waiting for.
1. Glitches: These motherfuckers are loaded all over and throughout this addition. Some missions aren't popping up, certain shops/upgrades stop functioning, several reports have come in about missing DLC (including me, fucking Mayan Ruins...); the shit that shouldn't be happening. I had played the other installments on their launch days, and I tell you right now that none of them were as horrendous with their errors than AC: III.
2. Bland Personality: This is directed towards Connor. Compared to Ezio (or any average Joe capable of emotions), Connor is a damn cardboard cut-out of an Assassin. His VA is fine, but my problem isn't there. My problem with Connor is the fact that almost NO emotions are shown through this entire game. Always with the straight-face, and unimaginative attitude. It could be that this response is due to trying to make the game more serious, but come on; Ezio was likable for being both sides of the blade (easy-going, and serious). That's really why people enjoyed him so much. Connor... well, he doesn't have that. At all. Even Haytham Kenway establishes a better personality in his first mission when you briefly play him that the ENTIRE game where you play Connor.
3. Constraints: In other words, those stupid full-sync requirements. They should burn. I'm not joking, for whoever made those should rethink their priorities. If I have to reload an entire mission ONE MORE TIME, because apparently Connor didn't shove anyone during some of his chases, I'm going to punch something. Do yourself a favour, and just ignore as many of those as possible. It's not worth it.
4. Ending: Not being spoiler-inducing, but the ending is shit. On both accounts. Be wary when you start Sequence Eleven, because after that it drops horribly far in quality. But at least the Desmond missions before that point are good.
Overall, like I said: Good game, but higher expectations were set. If you want to buy it, I recommend it. Just... don't think it'll be the perfect gem like it portrayed. Oh! And some elements of the game will be incorporated into WTIN! Might as well, after all. Plus, it gives you a guarantee and a partial reason why this wasn't a complete waste of both your time and my own. Farewell, and may the Father of Understanding-
I mean... Vittoria per gli Assassini?
Halo 4. That's all I have to say on this matter.