Follow Thunder Flap and Zoom Zephyrwing on a typical day in the service of Queen Haven: Overseeing security prep, smuggling Alphabittle in for a not so secret rendezvous, waiting for Zipp and Pipp to show up. All in a day's work.
Maretime Bay’s outcast Sunny Starscout must unite the three pony tribes with the help of her new friends all the while evading dark forces on the hunt for her.
Since they first met, Sunny and Hitch have been best friends. They've done everything together and enjoy each other's company. However, one thing they've yet to do is have a sleepover. Which should be easy, right?
Comet has a talk with his fellow unicorns Izzy and Misty about home as he tries to adjust to life in Maretime Bay. Izzy and Misty, in turn, share their thoughts based on their experiences.
Not long after the defeat of Opaline, Grandma Figgy comes to Maretime Bay to have a talk with Phyllis Cloverleaf. In particular, she wants to address Phyilis' seclusion and lack of involvement in the changes happening in Equestria.
Darkness is brewing, and the fate of Equestria hangs in the balance. Reunite with friends, new and old, in this epic final installment in the Legends Never Die saga.
Izzy invites Discord over for Hearth’s Warming dinner with her friends in Maretime Bay following his attempt to destroy magic. Discord remembers the last time he had a group of friends and is unsure if he is worthy of a second chance…
The long-anticipated clash has finally arrived. The world’s magic has been destroyed and all hope is gone. With the fate of Equestria hanging in delicate balance, Misty must lead her friends in their final confrontation against Opaline….
(Takes place between "Mane Smelody" and "Nightmare on Mane Street".) Pipp tries to look for a way to make up for her hoof polish unintentionally hurting Mane Melody's reputation. She eventually gets the idea to do a special charity livestream.
As Maretime Bay celebrates and Equestria enters the beginning of reunification, Queen Haven of Zephyr Heights wonders if she and her daughters are fugitives, or forgiven.