What do you get when you mix card games, Greek gods, ponies, and the primordial Greek Titan of Chaos attempting to subjugate two planets with a world ending apocalypse?
Twilight and Spike shut themselves up in their castle for ten years where they play a magic board game against a malevolent spirit to prevent global thermonuclear war.
All her life, Amber Shine had always wanted a life of adventure and excitement. When she joined the Equestrian Night Guard, she got a life of boring patrols. Now, thanks to spell gone awry, this guardspony is going to finally get her wish.
Hoarfrost, a young colt born and raised in the harsh northern regions of Equestria, finds himself recruited into the Arctic Wolves, trained and equipped to be a member of one of Equestria's deadliest legions.
Ponyville has disappeared. Or, from its inhabitants' point of view: the rest of Equestria is gone. In its place is a strange world - the dawning world of nuclear post-apocalypse. What awaits our little ponies among the ashes of war?
During a mass teleport spell gone wrong, six... well, heroes would be giving them too much credit. Six beings of differing abilities are brought into Equestria, not knowing why they are there, but that someone needs liberal buttkicking!
During a climactic battle with Sombra, Twilight's Planeswalker spark ignites, flinging her far from home. Lost in a world she could never have imagined, will she be able to overcome the many challenges she will face on her journey home?
Come to the Golden Beach Theme Park and Resort! Eighth Wonder of Equestria! A little slice of paradise, free of disorder or imperfection. Such a paradise, in fact. you may never leave. Ever.
After months on end of boredom and a general lack of responsibilities, Luna decides to finally do something about it. She rounds up five ponies with an appreciation for fun to match her own and begins a campaign of one of her very favorite classic ga
Zircom is bored with life. After hearing hundreds of bard's tales, all he wants to do now is find an adventure of his own. Where his adventure will occur is a mystery. Zircom doesn't know, nor does he really care.