Sunny has repressed the memories of what happened to her mother for years, and she never thought she would ever think about it again. But when the past resurfaces one night, it will take a certain pegasus to help her through her grief…
Just after all the fuss of magic being back is sorted, Sunny returns home to the reminder that she has no home. This is not something her friends will let stand.
Sunny wants to get to know Spike better after their battle with Opaline, so she takes a trip to the Isle of Scaley for a simple conversation between friends. Unfortunately, Spike seems incapable of grasping this one simple fact about her….
Among the trees just outside Bridlewood, Izzy uncovers... something. Her friends decide not to question her obsession with restoring it. They probably should.
There are many different worlds out there. Many different Equestrias. Many different Anons. While the fabric of reality needs a bit of time to fix itself, the spouses of these Anons find themselves trapped together in a strange place. Oh, dear.
A devoted Pegasister is mysteriously transported to the world of Equestria, but it's not the Equestria she knows. Now she must find out what happened to the magic of the land, and discover the true power of friendship.
A visitor has come to Maretime Bay, and his presence causes quite the stir. He has much to teach the six ponies responsible for saving Equestria, but perhaps he is the one who still has something to learn.
Legends tell of a hermit living deep within the most dangerous forest in Equestria. When Sunny and Zipp crash the Mare Stream into that very forest, they come face-to-face with a long-forgotten piece of history.
Sunny and Hitch learn that a dragon named Spike was responsible for sending Sparky's egg to Maretime Bay. They and their friends then seek out Spike to try to get some answers about what happened to Equestria and Princess Twilight.
Sunny Starscout and Izzy Moonbow make an interesting discovery while cleaning the Crystal Brighthouse...the story of Sombra's last destruction...and redemption?
Sunny Starscout, when a mysterious alien device began to glare and stuck itself upon her wrist with secrets it did share, starts a cosmic adventure with her friends set to change equestria forever and turn her into its greatest superhero: Sunny 10!
After Sunny's lighthouse gets repaired, she's throwing a housewarming party with her friends. During the event Zipp challenges Hitch into a drinking competition. Of course he knows what he's doing...
Living in Maretime Bay, our Pony BESTIES are having a ton of fun together! And with so many Mobians in the crew: Adventures, wacky situations and tons of more fun are guaranteed!
Sonic activates an unfinished machine from Eggman, and ends up on a land of colorful talking ponies. Now, he's going to need to find his way back, while he helps some new friends to restore the magic.
After rescuing Princess Flurry Heart from a frigid limbo with the help of the Crystal Heart, Sunny wonders where to go from here with the first alicorn Equestria has seen in centuries.
In a world where magic and ponies are a distant memory, a changeling and a kirin go on a journey to find out where they went. (A New Generation species swap AU.)
Ponies keep disappearing and turning up later unharmed and with no memory of what happened. In response, Hitch and Sunny stay up at night to find out who keeps doing this odd thing.
(Based on a fan comic.) Sprout runs away from Maretime Bay and makes an unusual "friend". Said friend convinces Sprout to turn on his other friends. When things look bleak for Sunny and the gang, some unexpected faces show up to help.
"Most ponies just call me Trixie..." An unusual unicorn arrives on Sunny's doorstep, representing an organization sworn to aid the return of magic... and its new Princess...
The ponies of Maretime Bay don't know the lone Sea Pony who lives near their shoreline. She knows them, though. If only she could find a way up there...