• Member Since 14th Apr, 2016
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MrOreoMan


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  • 295 weeks
    The Four Realms

    Rated: M

    Genre: Some Crossover Elements, Original Story, Violence, Gore, Action, Fantasy, War.

    Summary

    The world of Oran, a world filled with things of the unseen, created long ago by the Ancient One, a God that made the world in his image.

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    0 comments · 347 views
  • 303 weeks
    The Rise of the Griffonian Empire. A New Crossover Idea: Warhammer Fantasy x MLP

    The Rise of the Griffonian Empire

    Rated: M

    Crossover: Warhammer Fantasy x MLP

    Summary

    The story is a Warhammer x MLP crossover starring one of the closet companions to Emperor Karl Franz of the Empire, his loyal mount the Griffon Deathclaw, the most powerful Griffon known throughout the Old World.

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    3 comments · 1,234 views
  • 328 weeks
    The Last Battalion. A New Story Crossover Idea: Zombie Army Trilogy x MLP

    The Last Battalion

    Rated: M

    Genre: Gore, violence, Anthro, action, adventure, human, OC

    Summary

    This story is a crossover between the MLP series and the game Zombie Army Trilogy, a game made by the same developers of the Sniper Elite series.

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    1 comments · 805 views
  • 376 weeks
    Zerg Unit Codex

    AN:
    Hello everyone this is a Zerg Unit Codex, for those who are wondering what upgrades and evolution Dusk's Brood have. I'll be updating this Codex as the story goes on.

    Zerg Unit Codex

    Universal upgrades:

    Burrow

    Burrow move.

    3 Melee attack

    3 Missile attack

    3 Flyer attack

    3 Carapace armor ground/air

    Drones:

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    2 comments · 753 views
Mar
26th
2017

Zerg Unit Codex · 4:50pm Mar 26th, 2017

AN:
Hello everyone this is a Zerg Unit Codex, for those who are wondering what upgrades and evolution Dusk's Brood have. I'll be updating this Codex as the story goes on.

Zerg Unit Codex

Universal upgrades:

Burrow

Burrow move.

3 Melee attack

3 Missile attack

3 Flyer attack

3 Carapace armor ground/air

Drones:

Swarm Strain: Able to spawn 4 drones at the price of 1.

Spawn Time: 10 min

Overlord:

Generate creep
Ventral sacs: Able to carry Zerg units
Pneumatized carapace: Increases overlords/overseers speed by 50%
Morph to Overseer

Spawn time: 20 min

Overseer:

Detector: Able to see/reveal hidden enemies and see through illusions
Contaminate: Able to cover target structure in slime, trapping any targets inside
Pneumatized carapace: Increases overlords/overseers speed by 50%
Spawn Changeling

Morph time: 10 min

Changeling: (Not that kind)

Assimilation: Able to assimilate and kill target and transform/impersonate into target perfectly and gains all memories from target

Spawn time: instant

Queen:

Spawn Larva: Releases pheromones on targeted hive to decrease larva spawn time by 50%
Spawn Creep Tumor
Transfusion: Heals target Zerg unit or building
Rapid incubation: Releases pheromones onto a group of eggs to decrease spawn time by 50%

Spawn time: 40 min

Zergling:

Raptor/Swarm strain: Able to spawn 4 zerglings at the price of 1. Zerglings can leap to higher terrain and towards enemies to close distance.
Adrenal glands: Increase zergling attack rate
Metabolic boost: Increases zergling movement speed by 60%
Hardened carapace: Increases zergling health
Morph to baneling: Able to morph into a baneling

Spawn Time: 15 min

Baneling:

Hunter Strain: Banelings able to jump up and down cliffs. Also leaps to chosen target
Centrifugal hooks: Banelings are able to roll, increases movement speed
Corrosive acid: Deals more damage to primary target
Rupture: Increase blast radius by 50%
Regenerative acid: Friendly Zerg units and structures that are within the baneling’s blast radius is healed

Spawn time: 10 min from zerglings

Roach:

Rapid regeneration: Regenerates health extremely fast while burrowed
Glial reconstitution: Increases Roach base move speed
Tunneling claws: Able to burrow move at full speed and increases regeneration while burrowed by 100%
Hardened carapace: Adds 3 armor

Spawn time: 20 min

Hydralisk:

Lurker strain: Hydralisks can morph into the Lurker. Morph time: 10 min
Muscular augments: Movement speed increased by 25% and increases range attack
Frenzy: for 15 seconds increase Hydralisks attack speed by 50%
Ancillary carapace: Increases Hydralisks health

Spawn time: 25 min

Infestor:

Neural parasite: Fires a parasite to biological or mechanical unit to take control of it for an infinite amount of time
Fungal growth: Targets in area of effect will become immobilized and is damaged overtime. Last 10 seconds
Infested terran: Spawns an infested terran egg, after 5 seconds hatches an infested terran

Spawn time: 35 min

Swarm host:

Carrion/Creeper strain: Locust produced by swarm host can now fly and attack air units. Also when burrowed, can generate creep and burrow to any area with creep
Spawn Locust: Spawn 4 locust with limited life span of 10 mins, spawns every minute
Rapid incubation: Increases locust spawn rate by 20%
Pressurized glands: Increases locust attack range by 10%

Spawn time: 30 min

Ultralisk:

Torrasque: When an ultralisks dies, its corpse turns into a chrysalis. After a brief moment, the chrysalis hatches a new ultralisk at full health.
Chitinous plating: adds 4 armor
Frenzy: Ultralisks is immune to stuns, snares, mind control and movement altering effects
Burrow charge: burrows and charges target location, stunning and knocking back all units in the area effect
Tissue assimilation: Heals every time ultralisks attacks
Monarch blades: Deals 25% more damage

Spawn time: 55 min

Hunter Killer:

Rapid regeneration: rapidly regenerates health
Muscular augments: Movement speed increased by 50% and increases range attack
Frenzy: for 25 seconds increase hydralisks attack speed by 50%
Ancillary carapace: Greatly increases hydralisks health and add 2 armor
Mono-blades: does increase damage to armored units
Tunneling claws: moves 100% while burrowed

Spawn time: 1 hr 15 min

Scourge:

Scourge swarm: Spawns 4 scourges for the price of 1
Corrosive acid: Deals more damage to the primary target
Rupture: Increase blast radius by 50%

Spawn time: 15 min

Mutalisk:

Viper strain: Morphs into a viper
Tissue regeneration: Greatly increases health regeneration
Sundering glave: Deals 100% increased damage to a single target, no longer bounces

Spawn time: 25 min

Viper:

Blinding cloud: creates a thick cloud onto target area
Abduct: Pulls target to the viper’s location
Parasitic bomb: Creates a parasitic cloud that damages all air units in the clouds range. Lasts 7 min
Consume: Drains life from target Zerg structure to gain life/energy

Morph time: 10 min

Corruptor:

Corruption: Covers target in corrosive acid, target takes increased damage
Caustic spray: spews a stream of acid at ground target
Morph into Brood lord: Morphs into a brood lord

Spawn time: 30 min

Brood lord:

Broodling swarm seeds: spawns 4 broodlings for each attack
Acid glob: Long range air attack does more damage to armored air targets

Morph time: 20 min

Leviathans

Bio-plasmic discharge: fires a large glob of acidic plasma at target for massive damage
Spawn Swarm: Able to spawn any Zerg unit, besides its own type, into battle

Spawn time: 2 weeks

AN:

For the Zerg, I'm trying to be a bit realistic when it comes to both spawning times and abilities. Like a Hydralisk is not able to shoot down a Viking at over 1000 feet in the air going at mach 3 speeds. But in Equestria, a Hydralisk is able to shoot down the average Pegasus with relative ease.

Now like I said before, I'll be updating this as the story goes on.

Report MrOreoMan · 753 views · Story: Guardian of the Swarm ·
Comments ( 2 )

I would imagine that making a Leviathan (even with a large amount of resources) would take quite a bit of time to make.

powerful lineup we have here.

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