Zerg Unit Codex · 4:50pm Mar 26th, 2017
AN:
Hello everyone this is a Zerg Unit Codex, for those who are wondering what upgrades and evolution Dusk's Brood have. I'll be updating this Codex as the story goes on.
Zerg Unit Codex
Universal upgrades:
Burrow
Burrow move.
3 Melee attack
3 Missile attack
3 Flyer attack
3 Carapace armor ground/air
Drones:
Swarm Strain: Able to spawn 4 drones at the price of 1.
Spawn Time: 10 min
Overlord:
Generate creep
Ventral sacs: Able to carry Zerg units
Pneumatized carapace: Increases overlords/overseers speed by 50%
Morph to Overseer
Spawn time: 20 min
Overseer:
Detector: Able to see/reveal hidden enemies and see through illusions
Contaminate: Able to cover target structure in slime, trapping any targets inside
Pneumatized carapace: Increases overlords/overseers speed by 50%
Spawn Changeling
Morph time: 10 min
Changeling: (Not that kind)
Assimilation: Able to assimilate and kill target and transform/impersonate into target perfectly and gains all memories from target
Spawn time: instant
Queen:
Spawn Larva: Releases pheromones on targeted hive to decrease larva spawn time by 50%
Spawn Creep Tumor
Transfusion: Heals target Zerg unit or building
Rapid incubation: Releases pheromones onto a group of eggs to decrease spawn time by 50%
Spawn time: 40 min
Zergling:
Raptor/Swarm strain: Able to spawn 4 zerglings at the price of 1. Zerglings can leap to higher terrain and towards enemies to close distance.
Adrenal glands: Increase zergling attack rate
Metabolic boost: Increases zergling movement speed by 60%
Hardened carapace: Increases zergling health
Morph to baneling: Able to morph into a baneling
Spawn Time: 15 min
Baneling:
Hunter Strain: Banelings able to jump up and down cliffs. Also leaps to chosen target
Centrifugal hooks: Banelings are able to roll, increases movement speed
Corrosive acid: Deals more damage to primary target
Rupture: Increase blast radius by 50%
Regenerative acid: Friendly Zerg units and structures that are within the baneling’s blast radius is healed
Spawn time: 10 min from zerglings
Roach:
Rapid regeneration: Regenerates health extremely fast while burrowed
Glial reconstitution: Increases Roach base move speed
Tunneling claws: Able to burrow move at full speed and increases regeneration while burrowed by 100%
Hardened carapace: Adds 3 armor
Spawn time: 20 min
Hydralisk:
Lurker strain: Hydralisks can morph into the Lurker. Morph time: 10 min
Muscular augments: Movement speed increased by 25% and increases range attack
Frenzy: for 15 seconds increase Hydralisks attack speed by 50%
Ancillary carapace: Increases Hydralisks health
Spawn time: 25 min
Infestor:
Neural parasite: Fires a parasite to biological or mechanical unit to take control of it for an infinite amount of time
Fungal growth: Targets in area of effect will become immobilized and is damaged overtime. Last 10 seconds
Infested terran: Spawns an infested terran egg, after 5 seconds hatches an infested terran
Spawn time: 35 min
Swarm host:
Carrion/Creeper strain: Locust produced by swarm host can now fly and attack air units. Also when burrowed, can generate creep and burrow to any area with creep
Spawn Locust: Spawn 4 locust with limited life span of 10 mins, spawns every minute
Rapid incubation: Increases locust spawn rate by 20%
Pressurized glands: Increases locust attack range by 10%
Spawn time: 30 min
Ultralisk:
Torrasque: When an ultralisks dies, its corpse turns into a chrysalis. After a brief moment, the chrysalis hatches a new ultralisk at full health.
Chitinous plating: adds 4 armor
Frenzy: Ultralisks is immune to stuns, snares, mind control and movement altering effects
Burrow charge: burrows and charges target location, stunning and knocking back all units in the area effect
Tissue assimilation: Heals every time ultralisks attacks
Monarch blades: Deals 25% more damage
Spawn time: 55 min
Hunter Killer:
Rapid regeneration: rapidly regenerates health
Muscular augments: Movement speed increased by 50% and increases range attack
Frenzy: for 25 seconds increase hydralisks attack speed by 50%
Ancillary carapace: Greatly increases hydralisks health and add 2 armor
Mono-blades: does increase damage to armored units
Tunneling claws: moves 100% while burrowed
Spawn time: 1 hr 15 min
Scourge:
Scourge swarm: Spawns 4 scourges for the price of 1
Corrosive acid: Deals more damage to the primary target
Rupture: Increase blast radius by 50%
Spawn time: 15 min
Mutalisk:
Viper strain: Morphs into a viper
Tissue regeneration: Greatly increases health regeneration
Sundering glave: Deals 100% increased damage to a single target, no longer bounces
Spawn time: 25 min
Viper:
Blinding cloud: creates a thick cloud onto target area
Abduct: Pulls target to the viper’s location
Parasitic bomb: Creates a parasitic cloud that damages all air units in the clouds range. Lasts 7 min
Consume: Drains life from target Zerg structure to gain life/energy
Morph time: 10 min
Corruptor:
Corruption: Covers target in corrosive acid, target takes increased damage
Caustic spray: spews a stream of acid at ground target
Morph into Brood lord: Morphs into a brood lord
Spawn time: 30 min
Brood lord:
Broodling swarm seeds: spawns 4 broodlings for each attack
Acid glob: Long range air attack does more damage to armored air targets
Morph time: 20 min
Leviathans
Bio-plasmic discharge: fires a large glob of acidic plasma at target for massive damage
Spawn Swarm: Able to spawn any Zerg unit, besides its own type, into battle
Spawn time: 2 weeks
AN:
For the Zerg, I'm trying to be a bit realistic when it comes to both spawning times and abilities. Like a Hydralisk is not able to shoot down a Viking at over 1000 feet in the air going at mach 3 speeds. But in Equestria, a Hydralisk is able to shoot down the average Pegasus with relative ease.
Now like I said before, I'll be updating this as the story goes on.
I would imagine that making a Leviathan (even with a large amount of resources) would take quite a bit of time to make.
powerful lineup we have here.