Hitch Trailblazer and his friends discover that magic stopped working, again. Those ponies and an owl need to stop the Feline Alicorn Opalescence from misusing the Unity Crystals.
Follow Thunder Flap and Zoom Zephyrwing on a typical day in the service of Queen Haven: Overseeing security prep, smuggling Alphabittle in for a not so secret rendezvous, waiting for Zipp and Pipp to show up. All in a day's work.
The fourth part of Marking the Generations, a reimagining of the later stages of the Make your Mark series. Equestria is under attack! Can our heroes stand united to prevail against Opaline or will she be free from her castle prison?
The third part of Marking the Generations, a reimagining of the later stages of the Make your Mark series. Opaline's plans are kicking into the next gear! Will our heroes rescue Sunset or will her appearance at Opaline’s door turn into a Nightmare?
A reimagining of the later stages of the Make your Mark series. In this second part, Peach Fizz and Glory suddenly go missing, their disappearance being strangely connected to Misty’s dreams. Can our heroes unravel the mystery in time to save them?
A reimagining of the later stages of the Make your Mark series. Follow the adventures of Sunny, Hitch, Izzy, Zipp, Pipp and Misty as they meet two ponies from the past, Starlight Glimmer and Sunset Shimmer. Then try to find the Elements of Unity.
Once upon a time, there was a random pony in Ponyville. When a villain shows up, this overpowered Mary Sue of a character must venture bëÿönd Extria im order to find thr Generic MacGuffin. Only then will she have a chef of defeating this boring villa
On this cold Winter's Wishday Eve, Sunny and her friends enjoy a festive evening of fun and games, and most of all, a sight that hasn't been seen for many years, the Winter's Blue Moon!
As Misty runs away from the brighthouse in a guilty panic, an unrelated botched spell leads to her meeting a fiery unicorn with a similar story to tell
With the wounds of a terrible war still fresh and painful, the ever-dutifully Captain Zephyrina Storm accepts the task of guarding a sworn enemy of the pegasi, an earth pony princess, during the royal's stay in Zephyr Heights.
Maretime Bay’s outcast Sunny Starscout must unite the three pony tribes with the help of her new friends all the while evading dark forces on the hunt for her.
Since they first met, Sunny and Hitch have been best friends. They've done everything together and enjoy each other's company. However, one thing they've yet to do is have a sleepover. Which should be easy, right?